Fariba Dortaj; Esmaiel Zareie Zavaraki; Khadijeh Aliabadi; Mehran Farajollahi; Ali Delavar
Volume 10, Issue 35 , July 2017, , Pages 1-20
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Volume 10, Issue 32 , July 2016, , Pages 1-22
Abstract
The purpose of this study was to investigate the existing status of technical competencies of student teachers according to UNESCO standards. The method of this research is of descriptive-survey type. The statistical population consisted of students of undergraduate teachers at Tarbiat University, Shahid ...
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The purpose of this study was to investigate the existing status of technical competencies of student teachers according to UNESCO standards. The method of this research is of descriptive-survey type. The statistical population consisted of students of undergraduate teachers at Tarbiat University, Shahid Rajaee Technical Secretariat. Student research samples were teachers who were graduated in the final semester and were selected by simple random sampling. The final sample size was 65 people according to Klein (2003). The research tools included: a) Student Teacher Technology Competency Questionnaire based on the UNESCO standard; b) Functional Test Questionnaire and Checklist for assessing the status quo. Data were analyzed by descriptive and inferential statistics (Kolmogorov-Smirnov test and single-group t). The results showed that the status quo of the technical qualifications of the student-teacher according to UNESCO standards is in all three components of technology literacy, knowledge deepening and knowledge creation at a moderate to low level. Also, the average of the overall research questionnaire was 2.18. Using t-test, it was in the medium to low range.
Ali Delavar; . .
Volume 10, Issue 34 , July 2016, , Pages 1-34
Abstract
The research you are trying to do is work as a science student of a communications science student and in response to influential components of targeted use of mobile phones. All residents of Tehran were the statistical population of this study. With regard to specific items, the sample size was 250. ...
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The research you are trying to do is work as a science student of a communications science student and in response to influential components of targeted use of mobile phones. All residents of Tehran were the statistical population of this study. With regard to specific items, the sample size was 250. The most important findings of this research, based on the survey method, indicated that with increasing daily hours of mobile usage, both conventional and unusual social relationships increased slightly, the trust of the media did not change significantly, but the degree of adherence to religion Religious access decreases in uses beyond 10 hours, and media consumption first starts a downtrend, then the trend goes up, and the communication dimension also increases to five to ten hours and decreases in use for over ten hours. In this study, five main hypotheses that emerged from the theoretical framework (combined use of the model in the model) were proposed. The results of the statistical analysis of the data showed the correlation between the variables involved in the use and satisfaction of the mobile phone. Finally, this study contains practical suggestions that can be useful in providing a model for optimal mobile use.
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Volume 10, Issue 33 , July 2016, , Pages 7-32
Abstract
The purpose of the present study was to develop a computer game design framework for learning a variety of cognitive topics and assessing its effectiveness in learning the principles. To achieve this goal, a combination research method was used. In the qualitative section, the inductive analysis was ...
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The purpose of the present study was to develop a computer game design framework for learning a variety of cognitive topics and assessing its effectiveness in learning the principles. To achieve this goal, a combination research method was used. In the qualitative section, the inductive analysis was used to obtain the framework and in the quantitative section for internal accreditation, a survey questionnaire was used by experts and a pre-test and post-test with control group were used to evaluate external validity. By analyzing data on computer game mechanics, 32 important computer game engineers were extracted and matched with a variety of topics. The mechanics proposed for internal accreditation were sent to 25 education and training specialists and the results of the analysis of the internal validity of the framework assessment showed that the proposed framework for teaching cognitive subjects had a good reputation. Also, to obtain the external validity of the proposed framework for learning principles, 40 students were enrolled in control groups. The results of covariance analysis to examine the effectiveness of external validation also showed that there is a significant difference between the game design based on the proposed framework and the existing game.